Mirage Online Classic Wiki
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There are 6 different playable classes in mirage online classic and each classes has unique spells, 2 Subclasses and 5 different stats modification.

To change subclasses and stats visit an Inn in Towns and click on the Stats button on top left.

As a character level up, you gain specific amount of stats for each level.

Paladin

Paladin.png

The Paladin specializes in defense and melee combat. They can sustain the most damage of any class, and is best suited at the front lines, keeping the enemy’s attention.

Subclass

  • Tank : Ability to cast strong shield that gives the player a lot of Defense +500% stats for short period of time.
  • Warrior : Ability to cast shield, gives the player +20% Damage and +100% stats in any type of defense.

Stats

  • Constitution: +30% Health; -20% Min/Max Damage
  • Perseverance: +15% Health; -10% Min/Max Damage
  • Standard: Default build for your class
  • Vengeance: -30% Health; +10% Min/Max Damage;
  • Berserker: -60% Health; +20% Min/Max Damage


Mage

Mage.png

The Mage sports offensive magic capable of casting area of effect damage spells and can fire magic projectiles, is an excellent kiter.

Subclass

  • Death and Destruction : Gives a bonus of +25% in AOE damage
  • Mass Confusion : Gives ability to confuse your enemies, reverts their movement for 1 second.

Stats

  • Constitution: +30% Health; -20% Min/Max Damage
  • Perseverance: +15% Health; -10% Min/Max Damage
  • Standard: Default build for your class
  • Vengeance: -30% Health; +10% Min/Max Damage;
  • Berserker: -60% Health; +20% Min/Max Damage


Cleric

Cleric.png

The Cleric are the masters of holy powers. They utilize their damage dealt to heal their allies.

Subclass

  • Smite : Ability to cast an AOE magic attack.
  • Empowered : Ability to increase base stats of the Cleric +50% Defense and +10% Damage for 10 seconds.

Stats

  • Support: +50% Health; Heal for 10% Damage
  • Druid: +25% Health; Heal for 25% Damage
  • Standard: Default Health; Heal for 33% Damage
  • Bard: -15% Health; Heal for 40% Damage
  • Angel: -30% Health; Heal for 55% Damage


Assassin

Assassin.png

The Assassins a master of deception and surprise. They can handle himself well in direct combat, but their true abilities are seen when they get the jump on an enemy.

Subclass

  • Sucker Punch : Allows the player to confuse for 2 seconds, all movement is reverted also stuns for 2 seconds.
  • Houdini : Allows the player to stay invisible +2 seconds more

Stats

  • Bushido: +50% Health; -20% Damage; 50% Ability Heal
  • Thief: +25% Health; -10% Damage; 37.5% Ability Heal
  • Standard: Default Health; 25% Ability Heal
  • Outlaw: -25% Health; +10% Damage; 12.5% Ability Heal
  • Ninja: -50% Health; +20% Damage; No Ability Heal

Barbarian

Barbarian.png

The Barbarians are close-combat fighters. They have a solid melee DPS, their rage ability allows to deal insane amount of damage within short amount of time.

Subclass

  • Brute : Has a double frontal AOE and enrage time of 5 seconds.
  • Anger : Has an enrage time of 15 seconds.

Stats

  • Constitution: +30% Health; -20% Min/Max Damage
  • Perseverance: +15% Health; -10% Min/Max Damage
  • Standard: Default build for your class
  • Vengeance: -30% Health; +10% Min/Max Damage;
  • Berserker: -60% Health; +20% Min/Max Damage

Ranger

Ranger.png

The Rangers primary source of damage comes from ranged weapons. They are very adept at kiting and have a great sustain in stamina.

Subclass

  • Bomb : Sets a bomb that detonates after half a second, deals AOE damage.
  • Trap : Sets a trap on the ground, if a NPC or enemy player walks into it, stuns the target for 1.5 seconds and increase the Ranger damage by 50% for 3 seconds.

Stats

  • Constitution: +30% Health; -20% Min/Max Damage
  • Perseverance: +15% Health; -10% Min/Max Damage
  • Standard: Default build for your class
  • Vengeance: -30% Health; +10% Min/Max Damage;
  • Berserker: -60% Health; +20% Min/Max Damage
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